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Showing page 5 of 35 (341 total posts)
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Michelle28:Yes firewire to USB510 to usb.
It is in play settings (ive used it before in play when I had a computer with firewire directly and this is how it worked). In device manager it says that 510usb is working properly.
Well, not to be a wet blanket but then IMO you are unfortunately blessed to have been designated an USB510 user to ...
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Michelle
Lets start right at the beginning:
How exactly are you trying to capture from your camcorder? - by using the firewire connection going to the USB510 and the USB510 connected to the laptop via USB cable?
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R_Vera:You need to buy an Express Card which has Firewire. That will make your computer detect the camera.So your solution to the problem is to ignore bad design? The USB5xx and 7xx series devices are supposedly on the market to address this specific requirement
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Yes - DX11 is the latest ............ but only ito technology.
S12 however has been built on a DX9 basis and even though DX11 etc is supposed to be backwards compatible, many a person here has sorted their funky display related problems by forcibly installing the latest DX9 package.
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Download and install the latest DirectX version?
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tonistein:
kev44548:Thanks for the replies. Is there any way of monitoring the GPU usage during editing? If as you say ''Studio typically uses no more than about 1 GB of RAM is that it probably doesn't need more than that to do what it's doing'' Why doesn't it use the all the available resources? It's a bit ...
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Interesting thing with that ATI+nVidia spec though and what I am sorta steering towards ...........................
Only half the story is told there because the RedGiant splurge come up with this juwel
Get Large
Handles SD, HD, 2K, and 4K images on standard hardware, or up to 8K x 8K pixels with the latest NVIDIA GPUs.
So in effect ...
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mdriggs:What it boils down to is that Studio 15 should be able to run faster on computers with recent or future Intel CPUs than Studio 14 did. Whether it changes the game appreciably with regard to built-in versus add-on GPUs, I dunno. With a built-in GPU you're always going to have the problem that it has to use system memory rather than ...
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mdriggs: LvR:Since I am wearing my dunce cap again today, how about a technical question on this wonderful Media SDK:
To
me it looks like one will only get the benefits of the built-in modern
hw acceleration if you run with the onboard GPU of the Sandy Bridge
CPUs - iow not with a 3rd party GPU such as my 285GTX ...
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Since I am wearing my dunce cap again today, how about a technical question on this wonderful Media SDK:
To
me it looks like one will only get the benefits of the built-in modern
hw acceleration if you run with the onboard GPU of the Sandy Bridge
CPUs - iow not with a 3rd party GPU such as my 285GTX ...
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