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  • Re: Help! Capturing Problem w/ Studio 10, Windows 7 laptop

    Michelle28:Yes firewire to USB510 to usb. &nbsp;It is in play settings (ive used it before in play when I had a computer with firewire directly and this is how it worked). In device manager it says that 510usb is working properly. Well, not to be a wet blanket but then IMO you are unfortunately blessed to have been designated an USB510 user to ...
    Posted to Studio - Capture (Forum) by LvR on April 12, 2011
  • Re: Help! Capturing Problem w/ Studio 10, Windows 7 laptop

    Michelle &nbsp; Lets start right at the beginning: &nbsp; How exactly are you trying to capture from your camcorder? - by using the firewire connection going to the USB510 and the USB510 connected to the laptop via USB cable? &nbsp; &nbsp;
    Posted to Studio - Capture (Forum) by LvR on April 12, 2011
  • Re: Help! Capturing Problem w/ Studio 10, Windows 7 laptop

    R_Vera:You need to buy an Express Card which has Firewire. That will make your computer detect the camera.So your solution to the problem is to ignore bad design? The USB5xx and 7xx series devices are supposedly on the market to address this specific requirement
    Posted to Studio - Capture (Forum) by LvR on April 12, 2011
  • Re: Can't Preview Video in Edit Tab

    Yes - DX11 is the latest ............ but only ito technology. S12 however has been built on a DX9 basis and even though DX11 etc is supposed to be backwards compatible, many a person here has sorted their funky display related problems by forcibly installing the latest DX9 package.
    Posted to Studio - Edit (Forum) by LvR on March 24, 2011
  • Re: Can't Preview Video in Edit Tab

    Download and install the latest DirectX version?
    Posted to Studio - Edit (Forum) by LvR on March 23, 2011
  • Re: CPU & RAM Usage

    tonistein: kev44548:Thanks for the replies.&nbsp; Is there any way of monitoring the GPU usage during editing?&nbsp; If as you say ''Studio typically uses no more than about 1 GB of RAM is that it probably doesn't need more than that to do what it's doing''&nbsp; Why doesn't it use the all the available resources?&nbsp; It's a bit ...
    Posted to Studio - General Forum (Forum) by LvR on March 4, 2011
  • Re: S15 video performance and Intel Media SDK

    Interesting thing with that ATI+nVidia spec though and what I am sorta steering towards ........................... &nbsp; Only half the story is told there because the RedGiant splurge come up with this juwel Get Large Handles SD, HD, 2K, and 4K images on standard hardware, or up to 8K x 8K pixels with the latest NVIDIA GPUs. So in effect ...
    Posted to Studio - General Forum (Forum) by LvR on March 3, 2011
  • Re: S15 video performance and Intel Media SDK

    mdriggs:What it boils down to is that Studio 15 should be able to run faster on computers with recent or future Intel CPUs than Studio 14 did. Whether it changes the game appreciably with regard to built-in versus add-on GPUs, I dunno. With a built-in GPU you're always going to have the problem that it has to use system memory rather than ...
    Posted to Studio - General Forum (Forum) by LvR on March 3, 2011
  • Re: S15 video performance and Intel Media SDK

    mdriggs: LvR:Since I am wearing my dunce cap again today, how about a technical question on this wonderful Media SDK: &nbsp;To me it looks like one will only get the benefits of the built-in modern hw acceleration if you run with the onboard GPU of the Sandy Bridge CPUs&nbsp; -&nbsp; iow not with a 3rd party GPU such as my 285GTX ...
    Posted to Studio - General Forum (Forum) by LvR on March 2, 2011
  • Re: S15 video performance and Intel Media SDK

    Since I am wearing my dunce cap again today, how about a technical question on this wonderful Media SDK: &nbsp; To me it looks like one will only get the benefits of the built-in modern hw acceleration if you run with the onboard GPU of the Sandy Bridge CPUs&nbsp; -&nbsp; iow not with a 3rd party GPU such as my 285GTX ...
    Posted to Studio - General Forum (Forum) by LvR on March 2, 2011
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