Yes I deleted the render files many times allowing the program to re-render. I went into the time line at least 100 times shifting, deleting areas of problems, redoing areas of problems that showed up after rendering, I got the project to render all the to the end, less than 2 frames from the end it would not finish the export no matter what I did, including renaming the project files and cold booting but in all cases whether I rendered the section out and then added it back it continued fail on it's export. Even though it would play through in the pre render window with sounds and everything would appear to be fine the output export which never did finish would have audio glitches at translations. No matter what I did, including rendering out those parts that seemed to always have glitches, the program continued to exhibit these glitches. I exported 127 times and believe me, I tried everything under the sun, stopping of short of re-doing the entire project from scratch. The render would stop short 2 frames from the end and just stop no matter what I did, and if I deleted the end section it would render to 70% and then quit each time at a transition boundary.
Here's the crappy part about it the new patch, it took away the .mp4 apple HD 1920x1080 @ 8000bit/s and replaced with HD 1280x720 for iPhone 5 but here's where it gets interesting, the output from the 1920 seemed to just smoke every other .mp4 format I have tried to render with including AF6, PRE Pro and Vegas 13, especially with moving objects on the horizontal plane when the original footage was shoot in 1920x180p@60fps and it would render these files in half the size as the others. That's why I've been trying to get it to work because it's frigin awesome the quality of the iPhone 5 apple output .mp4 apple HD 1920x1080 @ 8000bit/s in pinnacle. It just smoked everybody!!!!!! But I guess not any more. Don't you think I would've given up on this lemon if it wasn't for this. I eventually had to take it into Vegas and mute the audio glitches and render it out there, which doubled the size of it and didn't look as good as the lower bit rate apple iPhone output from pinnacle.
PACO