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Studio 17.1 and 4K - paying lipservice but fundamentaly rubbish.

Last post 01-21-2014, 15:33 by ghuck. 5 replies.
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  •  01-17-2014, 18:03 620544

    Studio 17.1 and 4K - paying lipservice but fundamentaly rubbish.

    A patch for Studio 17 was released yesterday (16th January) although apparently none of the moderators were told about it.

    It claims to be the patch that implements 4K in Studio, a feature that was promised in the pre-sales information to be available in a patch in "December 2013"

    I've been testing this new patch and my initial impressions are that although it may pay lip-service to the concept of 4K, it's not offering any practical way of editing the footage.

    I have a number of sources, most of which are the 12.5 fps video from my GoPro Hero 3+ black edition, but also a number of 24 fps clips downloaded from the internet. I have another program that also has 4K features, Magix Movie Edit Pro 2014. While MEP can preview and play back the clips natively in a somewhat jerky manner, if I use proxy files, or ask the program to preview render the footage, playback is very smooth.

    In Studio 17.1, testing has shown that very lumpy playback is sort of possible of 4K. GoPro footage is now recognized even though the bitrate is misreported. So in this regard, S17.1 and MEP 2014 are working in the same way.

    However, when I preview render any 4K footage on a S17 timeline, the result will still not play back smoothly at all. Examination of the preview files show that they are 80Mbs mpeg-2 files (S17 uses 25Mbps render files for 1080p HD)

    So, you can't actually play back 4K smoothly in PS17.1. I don't know if this is a function of the high bitrate of the preview render files, or another problem with the program, but I would say that reasonable real time playback was a prerequisite of editing.

    As for export, there appears to be two presets available. Both are highly problematic, often resulting in files that aren't named correctly (the random sequence of numbers occasionaly seen with MP4 export), or export causing the program to stop responding. When a successful export is made it appears to only have a bitrate of 22Mbps - lower than the bitrate for normal HD even though the files should have 4 times the amount of resolution.

    I'll continue to test this feature, but my conclusion is that the 4K features in S17.1 are impractical to use, highly unstable and even when they do work, of unacceptable quality.

    If anyone else was hoping to use S17 for 4K experiments (I bought my GoPro in anticipation of this feature working) then can you help me compile evidence that this feature still is completely unusable over two weeks after it should have been implemented? I think we are due a refund....

     

     

  •  01-18-2014, 6:15 620575 in reply to 620544

    Re: Studio 17.1 and 4K - paying lipservice but fundamentaly rubbish.

    I would think the most popular 4K footage in the consumer market would come from GoPro. If you have some footage, along with other 4k footage, I would like to test some and comment later on it. I will also test it in other NLE's that I have. While I do nothing in 4k, I have thought about using some of the 18megapixel images and seeing how they look in 4k and what happens when I upload to youtube. I do have a question for you about MEP. Is it a full 64bit software program? How much RAM is used when you are editing in 4K.

    Personally, I am looking for a 4K camera in the next few months, and Sony has come out with one for $2k. Although everything I have at home works only with HD1080, I am really curious to see the added benefit of working in the 4k workspace. What it would be like to edit a 20 minute piece with transitions and effects. And since PS17 says 4K, does Montage and the other tools work well with it. 

    Thanks in advance!

  •  01-18-2014, 6:50 620578 in reply to 620544

    AW: Studio 17.1 and 4K - paying lipservice but fundamentaly rubbish.

    DTVPro:

    A patch for Studio 17 was released yesterday (16th January) although apparently none of the moderators were told about it. (...)

    Even the Mods were surprised by the appearance of the patch release. Confused

  •  01-18-2014, 7:33 620586 in reply to 620575

    Re: Studio 17.1 and 4K - paying lipservice but fundamentaly rubbish.

    Tony P:

    I would think the most popular 4K footage in the consumer market would come from GoPro. If you have some footage, along with other 4k footage, I would like to test some and comment later on it. I will also test it in other NLE's that I have. While I do nothing in 4k, I have thought about using some of the 18megapixel images and seeing how they look in 4k and what happens when I upload to youtube. I do have a question for you about MEP. Is it a full 64bit software program? How much RAM is used when you are editing in 4K.

    Personally, I am looking for a 4K camera in the next few months, and Sony has come out with one for $2k. Although everything I have at home works only with HD1080, I am really curious to see the added benefit of working in the 4k workspace. What it would be like to edit a 20 minute piece with transitions and effects. And since PS17 says 4K, does Montage and the other tools work well with it. 

    Thanks in advance!

    Why lug loads of equipment around - just use a mobile phone

    http://www.avsforum.com/t/1496095/4k-video-test-samsung-galaxy-note-3-4k-recording

  •  01-21-2014, 7:44 620944 in reply to 620586

    Re: Studio 17.1 and 4K - paying lipservice but fundamentaly rubbish.

    Pretty nice footage from a cell phone. But, I would rather have the flexibility of a camera/camcorder. Now, only if PS will work effectively with 4k!
  •  01-21-2014, 15:33 621006 in reply to 620944

    Re: Studio 17.1 and 4K - paying lipservice but fundamentaly rubbish.

    The only problem I have with using a Phone is they use a rolling shutter, you cannot camera sync anything to it.
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