lasssman:
cmedico:
If you set your timeline up to your export format it will render as many slices simultaneously as you have cores. I have used this technique to GREATLY reduce my rendering times for SDE projects. If you try this on a quad core and it doesn't use most of the processor then you need to look for other data bottle necks in your system. Once I got my system optimized Liquid can keep my quad core above 95% utilized while rendering.
I'm not sure what you mean - can you expand on this? When I am waiting for rendering to complete on my timeline ("standard" HDV timeline) I know I am never using four cores at simultaneously.
You have to use CPU effects for this to work. GPU effects don't render simultaneously.
In my case I am exporting to DVD so I set the timeline codec as "DVD Compatible MPEG2". When I drop any non conforming (HDV) video onto the timeline it renders it in the background while I'm putting the titles and other things together. As I drop more video onto the timeline it will render up to 4 simultaneously (which is the number of cores I have in the CPU). I am able to keep my quad core process or over 95% busy using this process. When all slices have rendered I can FUSE the timeline or burn it directly to DVD in just a few minutes.
If I am only working with a single video file I cut it into 4 pieces and remove 1 frame of video from each cut location. You don't miss the clipped frame and Liquid will then treat the edit points as real. If you don't do this it will still render as one file and as one thread on the processor.
I'll set up a timeline and grab some screen shots to better show what I'm talking about.