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Liquid and Bluff

Last post 07-15-2008, 2:20 by Dean Murray. 21 replies.
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  •  06-03-2008, 11:32 188677

    Liquid and Bluff

    Hello All,

     I Realize that this is not a bluff forum...but it is a Liquid forum and many Liquid users are using bluff. I just bought it and one some levels it is one of the most amazing pieces of software I've used in some time, certainly the time from install to making a Cool project is as short as one could imagine really. (imo)

    BUT...the quality leaves a lot of room for improvement from what I have thusly done. its' not bad but I see way to much Jaggies even at the highest setting I have found. So the question to my other Liquid superstars is, how do I get Higher Quality? Is it possible? Otherwise, while this is a great tool, can only be used for very low end projects for me.

     the Current anim I am referring to is for a HD TL at 720P I have imported uncompressed AVI and TGA with similar results.
     

    Thanks for any and all input.

    Brad
     

  •  06-03-2008, 11:39 188680 in reply to 188677

    Re: Liquid and Bluff

    I bough it also and I have used it sometimes I have never seen the jaggies you are referring.

    You should use hardware rendering not software. 

  •  06-03-2008, 12:00 188688 in reply to 188677

    Re: Liquid and Bluff

    Brad,

    BT is definitelty not After Effects or Boris, but it is amazing what you get for the price.  Equally amazing is how ofter it is updated and new features added.  One of the best purchases--dollar for dollar--that you can make.

    Regarding the Jaggies:  There is some information on best practices for many NLEs, including Liquid.  Perhaps this will help:  http://www.outerspace-software.com/import.html#liquid 

  •  06-03-2008, 13:31 188745 in reply to 188688

    Re: Liquid and Bluff

    there is no doubt that the product is amazing and yes ESP for the price. I just did a test using HW acceleration I did not find the results much differnat. I have not yet read the Bluff Document and will do that.

    99% of my audience will love it, no doubt, and do not notice the aliasing, but I do and so will my peers and that drives me nuts. George, send me an email and I'll send you a tga to show you what I am refering to.

    thanks for your replies.  

  •  06-03-2008, 13:40 188754 in reply to 188745

    Re: Liquid and Bluff

    Attachment: Capture.jpg

    You can click on contact and email me Brad.

    It's that easy. Big Smile 


  •  06-03-2008, 14:49 188786 in reply to 188754

    Re: Liquid and Bluff

    Brad, I found that I had to mess with my video card settings (3D quality settings) to get the best out of Bluff in hardware rendering mode. The only problem with doing that is that you can easily set them in such a way as to completely screw up Liquid GPU effects. That was with an ATI x1900, BTW. Other cards may differ.

  •  06-03-2008, 18:27 189018 in reply to 188786

    Re: Liquid and Bluff

    ati settings did the trick, they are now, Very Nice.
  •  06-04-2008, 6:32 189306 in reply to 189018

    Re: Liquid and Bluff

    Brad...  another tip is to export as a TGA Sequence.  I find the quality is much better than AVI expecially when used with alpha channel.
  •  06-04-2008, 6:38 189308 in reply to 189306

    Re: Liquid and Bluff

    Using that always in Juicer I too think that Liquid likes TGA.

    But it says yes to uncompressed .avi with happiness. 

  •  06-04-2008, 7:28 189328 in reply to 189308

    Re: Liquid and Bluff

    Maybe they can add a HAL9000 voice to next gen so we can all appreciate the love.
  •  06-04-2008, 8:39 189373 in reply to 189328

    Re: Liquid and Bluff

    I've always used the avi and my titles have always come out fine.  I have seen some jerkiness when I first load a BT on my timelines but in the end they render out smoothly.

    I thought the HAL9000 had a slightly menacing tone.  Didn't feel the love at all.

  •  06-04-2008, 13:08 189585 in reply to 189373

    Re: Liquid and Bluff

    I've been a TGA man since the days of the Truevision Targa 64 with Tips and Typewrite.   Ah the good ol days of Mouse weight states under DOS ... painting directly on the video on the Video Monitor as opposed to the VGA, was really much better for true NTSC interlace work.
  •  06-05-2008, 10:22 190162 in reply to 189585

    Re: Liquid and Bluff

    You can export your TGA sequence at 4 times the size of your timeline property (ie 1440X960 for SD and 3840X2160 for HDV).  When you scale the finished product to be used on your Liquid timeline, the Jaggies are reduced to the point where they are really not identifiable.  I guess the only downside to this is the increased amount of disk space and rendering times.

    Denny

  •  07-11-2008, 18:43 210056 in reply to 190162

    Re: Liquid and Bluff

    For those interested, a new version of Bluff Titler, v7.25 was just released.  You can download it at http://www.outerspace-software.com/download.html

    Denny

  •  07-12-2008, 11:00 210246 in reply to 210056

    Re: Liquid and Bluff

    I've been a fan of BT for a while even though I have had to struggle with jaggies.  So, with renewed interest, I followed the link to BT/Liquid notes and downloaded the HUFUV recommended codec and installed it.  It is fabulous playing in window apps.  But, importing a simple test into 7.2, it plays green - no codec presumably.

    So, how do I get the coded recognized within Liquid?  It shows up just fine in windows.

    Any thoughts??

    EvanF

     

  •  07-12-2008, 12:02 210284 in reply to 210246

    Re: Liquid and Bluff

    Evan,

    You wrote "HUFUV" but I think you mean "HUFFYUV", when I serached this I don't find where Liquid supports it.

    "followed the link to BT/Liquid notes" where did you find this link?

    Thanks

  •  07-12-2008, 12:06 210286 in reply to 210284

    Re: Liquid and Bluff

    Sam, you're exactly right on the spelling.  I had though that was it's contraction.  The link is at the head of this thread.  (Sounds like poetry).  That was the recommendation of BT specifically for Liquid.

    EvanF

     

  •  07-12-2008, 16:01 210352 in reply to 210286

    Re: Liquid and Bluff

    HUF doesn't work with Liquid - apparently.

    Jaggies in Bluff? Not if you use the extreme software anti-aliasing - it just requires a fast machine Smile

    One of the nice features Bluff added a few versions ago was the ability to render high resolution without requiring that it size the window to the actual size of the rendered window - if this makes any sense. The bottom line is that you can now render 1920x1080 (or higher) but have Bluff only take up a small portion of your screen while its doing its rendering.

    I played with Bluff some last night (haven't touched it in over a year) and it really is a fantastic package. You can even use it to create some very interesting animated backdrops or lower thirds. Don't just think of it as a titling package....

    Cheers

  •  07-12-2008, 17:44 210370 in reply to 210352

    Re: Liquid and Bluff

    Thanks Steve - for the reply.

    Yes, some of the web comments is that Huff just doesn't work with Liquid - inspite of what Outerspace sez.  But it looks like the tga stuff works well.  I'll just have to use it.

    I also don't immediately think of BT as a titler.  But if I run into roadblock with TDeko, then I think of BT.  I wish there was something the worked as a combintion of BT and TDeko.  BT is so easy.

    Blessings . . .

    EvanF

     

  •  07-12-2008, 18:51 210389 in reply to 210370

    Re: Liquid and Bluff

    When I need a nice animated title and I need it real fast that is when I use Blufftitler. This program just gets better and better and like Liquid it's a great bargain.

     

     

  •  07-13-2008, 11:24 210676 in reply to 210370

    Re: Liquid and Bluff

    EvanF:

    Yes, some of the web comments is that Huff just doesn't work with Liquid - inspite of what Outerspace sez.  But it looks like the tga stuff works well.  I'll just have to use it.

    Hi EvanF,

    I originally composed the Liquid BluffTitler tips for Michel when I was using Liquid 5.62.  To be honest I forgot all about them but you are correct it doesn't work with Liquid 7, I asked the reason why when I first started using 7 and never got an answer.  A sad loss as I also used to use the Alparysoft Lossless CODEC which was even better than HUFFYUV.

    I've asked Michel to remove this tip. 

    Dean
     

  •  07-15-2008, 2:20 211316 in reply to 210676

    Re: Liquid and Bluff

    I thought I'd pass this on from Michel regarding Anti-Aliasing...

    Thanks for the forum link and the HUFFYUV codec info, I will update the website today.

    I think the reason why some users have problems getting antialiasing to work has everything to to with running out of video memory. For example if you spread your desktop over 2 monitors, both set to the maximum resolution possible, changes are high that there's no memory left to do some serious antialiasing.

    And remember that all pictures have to be stored as uncompressed textures on your graphics card. A JPG picture might be small in bytes, but the number of pixels is the only thing that counts. For example a picture with a resolution of 4096 x 3072 pixels always takes up 48 MB, no matter its filesize. If your graphics card has 256 MB, 5 pictures in that resolution is enough to eat all video memory aways. Realize that by quadrupling the horizontal resolution the number of pixels increases 4x4=16 times!!! A resolution of 1024 x 768 only requires 3 MB (3x16=48)

    I've added some higher resolution screenshots to the gallery to proof that antialiasing is not an issue:
    http://www.outerspace-software.com/gallery/viewarticle.php?ArticleID=522
    http://www.outerspace-software.com/gallery/viewarticle.php?ArticleID=518
    http://www.outerspace-software.com/gallery/viewarticle.php?ArticleID=479
    http://www.outerspace-software.com/gallery/viewarticle.php?ArticleID=523

      Yours truly,

    Michiel den Outer

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