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Liquid and Bluff
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06-03-2008, 11:32 |
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bswenson
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Joined on 05-09-2007
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Anchorage, Alaska
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Posts 1,970
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Hello All, I Realize that this is not a bluff forum...but it is a Liquid forum and many Liquid users are using bluff. I just bought it and one some levels it is one of the most amazing pieces of software I've used in some time, certainly the time from install to making a Cool project is as short as one could imagine really. (imo) BUT...the quality leaves a lot of room for improvement from what I have thusly done. its' not bad but I see way to much Jaggies even at the highest setting I have found. So the question to my other Liquid superstars is, how do I get Higher Quality? Is it possible? Otherwise, while this is a great tool, can only be used for very low end projects for me. the Current anim I am referring to is for a HD TL at 720P I have imported uncompressed AVI and TGA with similar results. Thanks for any and all input. Brad
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06-03-2008, 12:00 |
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FIMoore
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Joined on 05-10-2007
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Knightdale, NC
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Posts 969
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Brad,
BT is definitelty not After Effects or Boris, but it is amazing what you get for the price. Equally amazing is how ofter it is updated and new features added. One of the best purchases--dollar for dollar--that you can make.
Regarding the Jaggies: There is some information on best practices for many NLEs, including Liquid. Perhaps this will help: http://www.outerspace-software.com/import.html#liquid
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06-03-2008, 13:31 |
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bswenson
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Joined on 05-09-2007
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Anchorage, Alaska
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Posts 1,970
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there is no doubt that the product is amazing and yes ESP for the price. I just did a test using HW acceleration I did not find the results much differnat. I have not yet read the Bluff Document and will do that. 99% of my audience will love it, no doubt, and do not notice the aliasing, but I do and so will my peers and that drives me nuts. George, send me an email and I'll send you a tga to show you what I am refering to. thanks for your replies.
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06-03-2008, 13:40 |
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06-03-2008, 14:49 |
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06-03-2008, 18:27 |
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06-04-2008, 6:32 |
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06-04-2008, 7:28 |
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06-04-2008, 13:08 |
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07-11-2008, 18:43 |
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07-12-2008, 11:00 |
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EvanF
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Joined on 05-10-2007
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Westlake Village, Ca.
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Posts 460
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I've been a fan of BT for a while even though I have had to struggle with jaggies. So, with renewed interest, I followed the link to BT/Liquid notes and downloaded the HUFUV recommended codec and installed it. It is fabulous playing in window apps. But, importing a simple test into 7.2, it plays green - no codec presumably.
So, how do I get the coded recognized within Liquid? It shows up just fine in windows.
Any thoughts??
EvanF
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07-12-2008, 12:02 |
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Sam the Sham
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Joined on 05-10-2007
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Orange, CA
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Posts 984
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Evan,
You wrote "HUFUV" but I think you mean "HUFFYUV", when I serached this I don't find where Liquid supports it.
"followed the link to BT/Liquid notes" where did you find this link?
Thanks
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07-12-2008, 12:06 |
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EvanF
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Joined on 05-10-2007
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Westlake Village, Ca.
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Posts 460
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Sam, you're exactly right on the spelling. I had though that was it's contraction. The link is at the head of this thread. (Sounds like poetry). That was the recommendation of BT specifically for Liquid.
EvanF
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07-12-2008, 16:01 |
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salexander
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Joined on 05-10-2007
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Milton, Ontario
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Posts 1,517
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HUF doesn't work with Liquid - apparently.
Jaggies in Bluff? Not if you use the extreme software anti-aliasing - it just requires a fast machine 
One of the nice features Bluff added a few versions ago was the ability to render high resolution without requiring that it size the window to the actual size of the rendered window - if this makes any sense. The bottom line is that you can now render 1920x1080 (or higher) but have Bluff only take up a small portion of your screen while its doing its rendering.
I played with Bluff some last night (haven't touched it in over a year) and it really is a fantastic package. You can even use it to create some very interesting animated backdrops or lower thirds. Don't just think of it as a titling package....
Cheers
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07-12-2008, 17:44 |
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EvanF
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Joined on 05-10-2007
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Westlake Village, Ca.
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Posts 460
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Thanks Steve - for the reply.
Yes, some of the web comments is that Huff just doesn't work with Liquid - inspite of what Outerspace sez. But it looks like the tga stuff works well. I'll just have to use it.
I also don't immediately think of BT as a titler. But if I run into roadblock with TDeko, then I think of BT. I wish there was something the worked as a combintion of BT and TDeko. BT is so easy.
Blessings . . .
EvanF
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07-12-2008, 18:51 |
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Sam the Sham
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Joined on 05-10-2007
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Orange, CA
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Posts 984
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When I need a nice animated title and I need it real fast that is when I use Blufftitler. This program just gets better and better and like Liquid it's a great bargain.
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07-13-2008, 11:24 |
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Dean Murray
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Joined on 05-09-2007
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London
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Posts 201
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EvanF:
Yes, some of the web comments is that Huff just doesn't work with Liquid - inspite of what Outerspace sez. But it looks like the tga stuff works well. I'll just have to use it.
Hi EvanF, I originally composed the Liquid BluffTitler tips for Michel when I was using Liquid 5.62. To be honest I forgot all about them but you are correct it doesn't work with Liquid 7, I asked the reason why when I first started using 7 and never got an answer. A sad loss as I also used to use the Alparysoft Lossless CODEC which was even better than HUFFYUV. I've asked Michel to remove this tip. Dean
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07-15-2008, 2:20 |
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