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Rendering (and associated time for) in PS Ult 21.5.0.274 64 bit

Last post 08-19-2019, 23:54 by acsscott. 19 replies.
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  •  08-11-2019, 14:16 786884

    Rendering (and associated time for) in PS Ult 21.5.0.274 64 bit

    Hi,

    I'd like to hear from others about this topic. Rendering drives me insane as it takes up so much waiting time when editing.

    My system is a Dell T3610 with an Intel Xeon CPU E5 -1650 v2 @ 3.5 GHz; 16 GB RAM; 64 bit;  Windows 10 Pro; AMD Fire Pro V4900 (Fire GL V) Graphics adapter and a 2TB Crucial SSD.

    As an example, placing 194m (approx) of video clips ( 6 timelines with 2 x 17m clips on each of 5 timelines and 2 x 12m on a single timeline) takes at least 60 m to render before I do anything!!!! Playback optimization is set to 7; Hardware acceleration type is set to "None";  Render while Play is "off".

    Now when doing editing, I can watch paint dry quicker!! Some of us when editing are not confined to 3 or 4 minute videos on a single timeline as all the Studio examples demonstrate with their immensely fast rendering times. One of the advantages of purchasing the Ultimate version of Studio is that it has an infinite number of timelines. If that is the case, just using less than 10 should not be a problem?

    What are other user's experiences? 

    The requirements for Studio 22  are given in the attachment and and I think  that my system is within those parameters?

    If improvements are suggested as to how to significantly reduce rendering time, please let me know. During rendering, BG Renderer uses 84% of  CPU and and Studio uses 1900MB of memory. 

    If my experience is shared, then I plead with the good folk in Studio for significantly improved rendering speeds and, also, that they endeavour to recommend realistic PC requirements . Do I really have to migrate to another software such a Media Composer (and all the attendant problems of learning a new system) in order to have faster rendering times?

    For example, is it possible to have a minimalist Windows 10 system in operation when using Studio so as to enable faster response times? If so, anyone any ideas as to what Windows 10 tasks can be ended? There are 120 Processes (Tasks) running on my system!!!

     

    Thanks.

     


  •  08-11-2019, 14:37 786885 in reply to 786884

    Re:Rendering (and associated time for) in PS Ult 21.5.0.274 64 bit

    Ok, but what does happen if you turn it off ?

    Is editing smooth enough ?

  •  08-11-2019, 14:39 786886 in reply to 786885

    Re:Rendering (and associated time for) in PS Ult 21.5.0.274 64 bit

    BTW, what are the characteristics of your footage ?
  •  08-11-2019, 14:54 786887 in reply to 786886

    Re: Re:Rendering (and associated time for) in PS Ult 21.5.0.274 64 bit

    Your computer has no video encoding hardware.  No Intel Quicksync or video card.  For 1080p editing, an I7-6700k runs great.  For 4K editing, an i7-8700k or i9-9700k work great.  The AMD card is not supported by PS or media composer.  Nvidia cards are supported, but if you search video editing forums, you will see the Nvidia cards have a lot of driver issues, and cause a lot of problems.  Seems like about 80% or more have to turn off nvidia cuda support to correctly export a video project.  Cuda seems to work when editing for most people on the forum.

    Here is some rendering times with different CPU's: 
    http://forums.pinnaclesys.com/forums/post/781832.aspx

     

    http://forums.pinnaclesys.com/forums/post/770070.aspx

    http://forums.pinnaclesys.com/forums/post/771439.aspx

     

  •  08-12-2019, 8:30 786892 in reply to 786884

    Re: Rendering (and associated time for) in PS Ult 21.5.0.274 64 bit

    Rendering is where most of the time will be spent. If you do anything with the video (color changes, transitions, titles over it, etc...) each frame and each pixel has to be changed. Placing clips on different tracks also takes time depending on what you are doing with the clips on the other tracks.

    You say when doing timeline editing, it's like watching "paint dry". That is a personal reference and I have no idea of actual amount of time involved. 

    See my specs below. That is what I edit with. I've done complex multi track editing. In order to see the changes, I let things render. Optimization 50, Render While Play ON, Quality Balanced. No problems editing. And depending on what the tracks contain, rendering times vary.

    This is with any editor. 

    As for minimum requirements, that's just to get the program up and running.... I would not do complex editing with a minimum spec machine and try and edit complex 1080 projects. 

  •  08-13-2019, 15:36 786976 in reply to 786892

    Re: Rendering (and associated time for) in PS Ult 21.5.0.274 64 bit

    Thanks Guys.

    In answer to Saby's questions: Ok, but what does happen if you turn it off ? (and) BTW, what are the characteristics of your footage ? Is editing smooth enough ? When rendering is off, editing is even worse because of playback jerkiness. The characterists of the  footage are 1080p 60fps in NTSC from GoPro Hero 4s silver.

    Acsscott and Tony: the message is loud and clear: I need a new turbo charged PC! So I think I'll build one just for movie editing so that I don't have to hang around waiting for rendering to finish during editing. In addition, while I am now using 6 video timelines, that may be soon increased to 8 which will lead to even more frustration.

    So if anyone has recently built a PC specifically for movie editing, I would love to hear you thoughts.

    And, behold! PS23 has arrived! For me, at least at present, an "upgrade" is not worth it.

    Thanks.

     

  •  08-13-2019, 15:47 786977 in reply to 786976

    Re: Rendering (and associated time for) in PS Ult 21.5.0.274 64 bit

    Darcon:

    So if anyone has recently built a PC specifically for movie editing, I would love to hear you thoughts.

    Look at my 1 year old thread : http://forums.pinnaclesys.com/forums/thread/762613.aspx

    My conclusion about exporting time is the same with rendering time.

  •  08-13-2019, 15:50 786978 in reply to 786977

    Re: Rendering (and associated time for) in PS Ult 21.5.0.274 64 bit

    With PS23, it now has AMD graphics support!!!!!

    Before, I only had CPU, but now, the gpu makes things much faster.

  •  08-13-2019, 15:51 786979 in reply to 786884

    Re: Rendering (and associated time for) in PS Ult 21.5.0.274 64 bit

    I shared my video editing computer ratings in a link in my last post.
  •  08-13-2019, 18:40 787001 in reply to 786979

    Re: Rendering (and associated time for) in PS Ult 21.5.0.274 64 bit

    Is the PS23 AMD support Native, Open CL, etc.....  I just got a notice about PS23, it didn't say anything about AMD support that I saw, only improved Intel Quicksync support.
  •  08-14-2019, 2:10 787011 in reply to 787001

    Re: Rendering (and associated time for) in PS Ult 21.5.0.274 64 bit

    AMD GPU are supported, not Open CL.
  •  08-14-2019, 5:38 787025 in reply to 787001

    Re: Rendering (and associated time for) in PS Ult 21.5.0.274 64 bit

    Attachment: PS23 AMD Support.jpg

    Encoding and decoding for AMD GPU's. Open TaskManager and see it get a nice workout.

    I've waited a LONG time for this. Never had HEVC export (still needs some work though) since AMD was not supported. Now? No problem.


  •  08-14-2019, 7:50 787041 in reply to 787025

    Re: Rendering (and associated time for) in PS Ult 21.5.0.274 64 bit

    So, any late model amd graphics card works?  Only HEVC or all export and preview encoding?  Funny that there is zero mention of it anywhere?  Maybe politics with nvidia?
  •  08-14-2019, 7:59 787044 in reply to 787041

    Re: Rendering (and associated time for) in PS Ult 21.5.0.274 64 bit

    acsscott:
    Funny that there is zero mention of it anywhere?

    I'd rather say well hidden mention : https://www.pinnaclesys.com/en/products/studio/ultimate/#system-requirements


  •  08-14-2019, 14:27 787064 in reply to 787041

    Re: Rendering (and associated time for) in PS Ult 21.5.0.274 64 bit

    I have an "old" RX480 8GB and it works with H264/265/HEVC for export. Some transitions and effects are not GPU accelerated though. But overall? Very happy finally!
  •  08-14-2019, 16:22 787066 in reply to 787064

    Re: Rendering (and associated time for) in PS Ult 21.5.0.274 64 bit

    That is great
  •  08-19-2019, 23:07 787344 in reply to 787066

    Re: Rendering (and associated time for) in PS Ult 21.5.0.274 64 bit

    Attachment: PS23 FFMPEG.jpg

    Downloaded PS23 tonight.  It installed the new version of ffmpeg that has the AMD support.....  Interesting.

    From ffmpeg website: "Current versions of ffmpeg now support hardware encoding for the major GPU vendors. Here are the options for the h264_amf (H.264) and hevc_amf (H.265 or HEVC) encoders which you would use with an AMD graphics card" 


  •  08-19-2019, 23:50 787346 in reply to 787344

    Re: Rendering (and associated time for) in PS Ult 21.5.0.274 64 bit

    Pretty major increase in rendering speed between PS21.5 and PS23.  At least 240-245 fps 1080p 60fps mp4 source to 1080p h.264 AVC 1080p 30fps export.  That's about 2.5 - 3 times faster.  Interesting that on my i9-9700k with no graphics card, for export it uses more Intel GPU, and for preview it uses more CPU.

    A major improvement overall.  No need to buy a graphics card. 

  •  08-19-2019, 23:53 787347 in reply to 787346

    Re: Rendering (and associated time for) in PS Ult 21.5.0.274 64 bit

    PS23 Preview CPU & GPU usage
  •  08-19-2019, 23:54 787348 in reply to 787347

    Re: Rendering (and associated time for) in PS Ult 21.5.0.274 64 bit

    Attachment: PS23 1080p export.jpg
    PS23 Export CPU & GPU Usage
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