Hallo Hollgo und 3D-Server Spezialisten,
.. finde HD auch schön + hab eigentlich keine Probleme mit diesen.
Nun hat mich der 3D Ceck bei mir wieder interressiert, den ich schon lange nicht mehr machte. siehe nachfolgend die Details aus check3D.txt.
Warum kommt bei mir :
- driver qualification: never than qualified! Hab den nahezu aktuellen Treiber 6.14.11.8122 vom 14.01.09 geladen ?
- errors: 13 (2 ,4 ,5 ,18 ,20 ,21 ,32 ,54 ,61 ,62 ,68 ,75 ,76 ) ? wer weis was die bedeuten?
************************************* check3D.txt*************************
--- General features ---
Requested API: Automatic
Graphics card: NVIDIA GeForce 8600 GTS
Graphics driver: nv4_disp.dll - 6.14.11.8122
Driver qualification: Newer than qualified!
HW TV Out: Yes
Free video Memory: 491MB
Max Texture Size: 8192,8192
PShader Version: 3.00 (Effects&ColorConversion)
VShader Version: 3.00
--- Special features ---
Anisotropic filtering: up to x16
Seperate alpha blender: Yes in Hardware
--- Configurations ---
Resolution: NTSC PAL 720p 1080i 1080p
Render API used: DX9 DX9 DX9 DX9 DX9
3D Hardware used: Yes Yes Yes Yes Yes
YUY2 AUX Buffers: 34 34 34 18 20
RGBA AUX Buffers: 26 26 26 10 12
Recursive Buffers: 8 8 8 4 4
Output Buffers: 8 8 8 5 5
--- System rating ---
Overall rating : passed (4.46)
SD Playback : passed (3.83)
SD & video IO : passed (8.71)
HD Playback : not real time (0.86)
--- System validation ---
Passed: 62
Errors: 13 (2 ,4 ,5 ,18 ,20 ,21 ,32 ,54 ,61 ,62 ,68 ,75 ,76 )
Warnings: 3 (16 ,33 ,34 )
__________________________________Detailed Report_________________________________________
AppVersion: Check3D - V2.1.0.4 started.
System : 2 CPUs found
Date&Time : 04/28/2009 08:40
ScriptVer.: 1.04
Resolution: 720x576i @ DirectX9 - IL-Field render
Device: NVIDIA GeForce 8600 GTS - [nv4_disp.dll - 6.14.11.8122 (Newer than qualified!)] - [0400,10DE]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=491MB, (RGB,YUV,REC,OUT)=(26,34,8,8), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
0.3% off In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine red = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
alpha = passed.
passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
0.3% off In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine red = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
alpha = passed.
0.3% off In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine red = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
alpha = passed.
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]
passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine
passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]
passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]
passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
passed... In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
passed... In-RGBA32, Out-Screen,B&W vert. line,CheckVert
passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor
passed (Y2) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor red = worst(1 off,5520pels~1.3%, Loc:(0,4)x(240,479)) - (0,4)x(240,479)
green = worst(1 off,6840pels~1.6%, Loc:(0,4)x(240,565)) - (0,4)x(240,565)
blue = worst(1 off,5400pels~1.3%, Loc:(0,4)x(240,522)) - (0,4)x(240,522)
alpha = passed.
Resolution: 720x576i @ DirectX9 - IL-Field render
Device: NVIDIA GeForce 8600 GTS - [nv4_disp.dll - 6.14.11.8122 (Newer than qualified!)] - [0400,10DE]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=491MB, (RGB,YUV,REC,OUT)=(26,34,8,8), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
0.3% off In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine red = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
alpha = passed.
passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
0.3% off In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine red = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
alpha = passed.
0.3% off In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine red = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
alpha = passed.
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]
passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine
passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]
passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]
passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
passed... In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
passed... In-RGBA32, Out-Screen,B&W vert. line,CheckVert
passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor
0.4% off In-RGBA32, Out-RGBA,ColorAPattern,CheckColor red = worst(1 off,12pels~0.0%, Loc:(201,187)x(338,325)) - (201,187)x(338,325)
green = worst(1 off,16pels~0.0%, Loc:(201,187)x(338,325)) - (201,187)x(338,325)
blue = worst(1 off,16pels~0.0%, Loc:(201,187)x(338,325)) - (201,187)x(338,325)
alpha = worst(1 off,32pels~0.0%, Loc:(64,187)x(475,325)) - (64,187)x(475,325)
passed (Y2) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor red = worst(1 off,5520pels~1.3%, Loc:(0,4)x(240,479)) - (0,4)x(240,479)
green = worst(1 off,6840pels~1.6%, Loc:(0,4)x(240,565)) - (0,4)x(240,565)
blue = worst(1 off,5400pels~1.3%, Loc:(0,4)x(240,522)) - (0,4)x(240,522)
alpha = passed.
passed (Y3) In-YUY2, Out-YUY2,ColorPattern,CheckYUVColor red = worst(1 off,240pels~0.1%, Loc:(60,20)x(60,4)) - (60,20)x(60,4)
green = worst(1 off,140pels~0.1%, Loc:(40,243)x(20,129)) - (40,243)x(20,129)
blue = worst(1 off,240pels~0.1%, Loc:(60,20)x(60,4)) - (60,20)x(60,4)
alpha = worst(1 off,260pels~0.1%, Loc:(0,65)x(40,366)) - (0,65)x(40,366)
Resolution: 1280x720p @ DirectX9
Device: NVIDIA GeForce 8600 GTS - [nv4_disp.dll - 6.14.11.8122 (Newer than qualified!)] - [0400,10DE]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=491MB, (RGB,YUV,REC,OUT)=(26,34,8,8), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine
passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed... In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine
passed... In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor
Resolution: 1280x720p @ DirectX9
Device: NVIDIA GeForce 8600 GTS - [nv4_disp.dll - 6.14.11.8122 (Newer than qualified!)] - [0400,10DE]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=491MB, (RGB,YUV,REC,OUT)=(26,34,8,8), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine
passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed... In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine
passed... In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor
Resolution: 1920x1080i @ DirectX9 - IL-Field render
Device: NVIDIA GeForce 8600 GTS - [nv4_disp.dll - 6.14.11.8122 (Newer than qualified!)] - [0400,10DE]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=491MB, (RGB,YUV,REC,OUT)=(10,18,4,5), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]
passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine
0.3% off In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine red = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,1080)
green = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,1080)
blue = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,1080)
alpha = passed.
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed... In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]
passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine
passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]
passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]
0.3% off In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat red = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080)
green = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080)
blue = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080)
alpha = passed.
0.3% off In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine red = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080)
green = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080)
blue = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080)
alpha = passed.
passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
passed... In-RGBA32, Out-Screen,B&W vert. line,CheckVert
Resolution: 1920x1080i @ DirectX9 - IL-Field render
Device: NVIDIA GeForce 8600 GTS - [nv4_disp.dll - 6.14.11.8122 (Newer than qualified!)] - [0400,10DE]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=491MB, (RGB,YUV,REC,OUT)=(10,18,4,5), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]
passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine
0.3% off In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine red = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,1080)
green = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,1080)
blue = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,1080)
alpha = passed.
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed... In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]
passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine
passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]
passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]
0.3% off In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat red = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080)
green = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080)
blue = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080)
alpha = passed.
0.3% off In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine red = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080)
green = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080)
blue = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080)
alpha = passed.
passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
passed... In-RGBA32, Out-Screen,B&W vert. line,CheckVert
Resolution: 720x480i @ DirectX9 - IL-Field render
Device: NVIDIA GeForce 8600 GTS - [nv4_disp.dll - 6.14.11.8122 (Newer than qualified!)] - [0400,10DE]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=491MB, (RGB,YUV,REC,OUT)=(26,34,8,8), ILPP
18.00sp In: YUY2 streams, Out: Screen [no iPP],SimpleTL (355,39)mb/s (up,down) [(17.10,2),(18.22,18)]
16.60sp In: YUY2 streams, Out: Screen [no iPP],MixedTL (327,39)mb/s (up,down) [(16.65,2),(16.59,17)]
9.55sp In: RGBA32 streams, Out: Screen [no iPP],MixedTL (376,39)mb/s (up,down) [(9.50,2),(9.56,10)]
14.18sp In: YUY2 streams, Out: Screen SimpleTL (279,0)mb/s (up,down) [(13.75,2),(14.29,14)]
10.98sp In: YUY2 streams, Out: Out-RGBA SimpleTL (216,39)mb/s (up,down) [(7.65,2),(11.82,8)]
12.40sp In: YUY2 streams, Out: Out-YUY2 SimpleTL (244,19)mb/s (up,down) [(9.51,2),(13.12,10)]
12.38sp In: YUY2 streams, Out: Out-YUY2,HQ SimpleTL (244,19)mb/s (up,down) [(9.51,2),(13.09,10)]
Resolution: 1920x1080i @ DirectX9 - IL-Field render
Device: NVIDIA GeForce 8600 GTS - [nv4_disp.dll - 6.14.11.8122 (Newer than qualified!)] - [0400,10DE]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=491MB, (RGB,YUV,REC,OUT)=(10,18,4,5), ILPP
3.37sp In: YUY2 streams, Out: Screen [no iPP],SimpleTL (398,236)mb/s (up,down) [(3.34,2),(3.37,4)]
3.33sp In: YUY2 streams, Out: Screen [no iPP],MixedTL (394,236)mb/s (up,down) [(3.32,2),(3.34,4)]
1.73sp In: RGBA32 streams, Out: Screen [no iPP],MixedTL (408,236)mb/s (up,down) [(1.73,2),(1.73,2)]
2.53sp In: YUY2 streams, Out: Screen SimpleTL (299,0)mb/s (up,down) [(2.52,2),(2.53,3)]
1.42sp In: YUY2 streams, Out: Out-RGBA SimpleTL (167,236)mb/s (up,down) [(1.42,2),(1.42,2)]
1.78sp In: YUY2 streams, Out: Out-YUY2 SimpleTL (210,118)mb/s (up,down) [(1.78,2),(1.78,2)]
1.78sp In: YUY2 streams, Out: Out-YUY2,HQ SimpleTL (211,118)mb/s (up,down) [(1.78,2),(1.78,2)]
Resolution: 0x0p - Result
Device: NVIDIA GeForce 8600 GTS - [nv4_disp.dll - 6.14.11.8122 (Newer than qualified!)] - [0400,10DE]
3.83sp SD Playback
8.71sp SD & video IO
0.86sp HD Playback
4.46sp Overall rating
________________________________________END_______________________________________________