OK--Another learning experience on my part that I'll journal and hopefully save someone the pain I experienced.
I recently did a series of 2 camera recordings for promotional/instructional videos. Each of the 3 videos were to be about 20 minutes long, and ultimately distributed together on a DVD. The speaker had asked that I do what I could to remove stutters, repeats, uhhh, umms, and the hard swallows and coughs that come after 20 minutes of speaking. No problem said I.
Since they were 2 camera sessions, my intent was to log them as camera 1 (audio) and camera 2 (no audio) and use Liquid's excellent multicam feature to edit it down. I began using multicam as usual, but found that the number of clean-ups was more that I had expected, and it became clear that it was going to be easier just to use timeline cuts instead of multicam (you would have to see it to fully grasp the challenge). I abandoned multicam.
So I got it all edited, everything rendered, applied a de-esser on the audio, created titles, reviewed the videos on a TV via BOB and thought I was done. That's when I found that the sequence would not export in any way--Liquid would consistently return an error that it was "missing media." These errors were captured in the error log too. Through experimentation, I found that the errors were related to the fact that the video captured as camera 2 (no audio) was the culprit. There was nothing that I could do to get it to export--no changes of audio presence in the properties, no setting of mark-in and mark-out to avoid the suspect video, no toggling of the track audio icon--nothing.....well, nothing except logging the tape again to include audio. With the refreshed video, I had to replace all camera 2 slices.
The lesson learned--once you start down the multicam path, designating which camera has the audio during logging, you must stay the course. Make your decision early as you are bound to it. This cost me about 3.5 hours. My error.